Created page with "__NOTOC__ = Classes = '''Classes''' are planned combat and gameplay paths within Varnyra. Classes may define how players fight, progress, use abilities and specialize in different roles. == Overview == Class information will include: * Class role * Combat style * Strengths and weaknesses * Ability themes * Recommended gear * Progression path == Planned Class Types == * Melee-focused classes * Ranged-focused classes * Magic or ability-focused classes * Support or..." ย |
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{{VarnyraBreadcrumb|path=[[Main Page]] > [[Game Systems]] > [[Classes]]}} | |||
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= Classes = | <div class="vy-section"> | ||
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<div class="vy-section-kicker">Game System ยท Combat Identity</div> | |||
<div class="vy-section-title">Classes</div> | |||
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Classes define how players fight, progress and specialize within '''Varnyra'''. Each class path is designed around a different playstyle, role and combat identity. | |||
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Classes are planned to support solo play, party dungeons, boss fights and long-term character progression. | |||
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<div class="vy-section-hero-art"> | |||
<div class="vy-section-image">Class Artwork</div> | |||
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Choose a combat identity and grow into your role across the world of Varnyra. | |||
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<div class="vy-section-heading">Class Roles</div> | |||
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<div class="vy-section-panel"> | |||
<div class="vy-section-panel-title">A role-based progression system</div> | |||
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Classes are planned around different strengths, weaknesses and team roles. Some classes may focus on direct damage, while others may provide utility, control, survivability or support. | |||
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<div class="vy-section-badges"> | |||
<span class="vy-section-badge">Damage</span> | |||
<span class="vy-section-badge">Defense</span> | |||
<span class="vy-section-badge">Support</span> | |||
<span class="vy-section-badge">Utility</span> | |||
<span class="vy-section-badge">Dungeon Roles</span> | |||
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<div class="vy-section-sidebox"> | |||
<div class="vy-section-sidebox-title">Related Pages</div> | |||
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<ul class="vy-section-list"> | |||
<li>[[Skills]]</li> | |||
<li>[[Combat]]</li> | |||
<li>[[Weapons]]</li> | |||
<li>[[Armor]]</li> | |||
<li>[[Dungeons]]</li> | |||
<li>[[Bosses]]</li> | |||
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<div class="vy-section-heading">Planned Class Archetypes</div> | |||
<div class="vy-skill-paths"> | |||
== | <div class="vy-skill-path"> | ||
<div class="vy-skill-type">Melee</div> | |||
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<div class="vy-skill-name">Frontline Fighter</div> | |||
<div class="vy-skill-desc"> | |||
A close-range combat path focused on weapons, armor, survivability and consistent pressure. | |||
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<div class="vy-skill-link">Planned</div> | |||
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<div class="vy-skill-path"> | |||
<div class="vy-skill-type">Ranged</div> | |||
<div> | |||
<div class="vy-skill-name">Ranged Specialist</div> | |||
<div class="vy-skill-desc"> | |||
A distance-based combat path focused on positioning, precision and damage from range. | |||
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<div class="vy-skill-link">Planned</div> | |||
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<div class="vy-skill-path"> | |||
<div class="vy-skill-type">Magic</div> | |||
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<div class="vy-skill-name">Arcane Caster</div> | |||
<div class="vy-skill-desc"> | |||
A magic-focused path built around abilities, spell effects, utility and powerful burst windows. | |||
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<div class="vy-skill-link">Planned</div> | |||
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== | <div class="vy-skill-path"> | ||
<div class="vy-skill-type">Support</div> | |||
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<div class="vy-skill-name">Support Role</div> | |||
<div class="vy-skill-desc"> | |||
A team-focused path that may provide buffs, healing, protection or dungeon utility. | |||
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</div> | |||
<div class="vy-skill-link">Planned</div> | |||
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= | <div class="vy-section-status"> | ||
'''Development status:''' Class names, abilities, requirements and balance are still under development. | |||
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Revision as of 14:43, 11 July 2026
Classes define how players fight, progress and specialize within Varnyra. Each class path is designed around a different playstyle, role and combat identity.
Classes are planned to support solo play, party dungeons, boss fights and long-term character progression.
Choose a combat identity and grow into your role across the world of Varnyra.
Classes are planned around different strengths, weaknesses and team roles. Some classes may focus on direct damage, while others may provide utility, control, survivability or support.
Damage Defense Support Utility Dungeon Roles
A close-range combat path focused on weapons, armor, survivability and consistent pressure.
A distance-based combat path focused on positioning, precision and damage from range.
A magic-focused path built around abilities, spell effects, utility and powerful burst windows.
A team-focused path that may provide buffs, healing, protection or dungeon utility.
Development status: Class names, abilities, requirements and balance are still under development.