Created page with "{{VarnyraBreadcrumb|path=Main Page > Items > Weapons}} __NOTOC__ <div class="vy-weapons"> <div class="vy-weapons-hero"> <div class="vy-weapons-kicker">Arsenal · Combat · Damage</div> <div class="vy-weapons-title">Weapons</div> <div class="vy-weapons-intro"> Weapons are combat items used to defeat mobs, clear dungeons, fight bosses and shape a player's combat style in '''Varnyra'''. Different weapons may support different attack styles, class roles and pr..."
 
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{{VarnyraBreadcrumb|path=[[Main Page]] > [[Items]] > [[Weapons]]}}
{{VarnyraBreadcrumb|path=[[Main Page]] > [[Weapons]]}}


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Latest revision as of 16:55, 12 July 2026

Main Page > Weapons


Arsenal · Combat · Damage
Weapons

Weapons are combat items used to defeat mobs, clear dungeons, fight bosses and shape a player's combat style in Varnyra. Different weapons may support different attack styles, class roles and progression paths.

Melee Ranged Magic Dungeon Gear Boss Drops

Weapon Types
Melee
Swords & Blades

Close-range weapons focused on direct combat, consistent damage and frontline fighting.

Heavy
Axes & Heavy Weapons

Slower weapons that may focus on heavier hits, armor pressure or stronger burst windows.

Ranged
Bows & Ranged Weapons

Weapons for players who prefer distance, positioning and controlled attacks from range.

Magic
Staves & Spell Weapons

Weapons connected to magic damage, abilities, utility effects or future caster progression.

Weapon Rack Image

Weapons are planned to connect combat identity, item progression, dungeon preparation and rare boss rewards.

Weapon Values
Damage
Attack Power

The main value that determines how hard a weapon can hit.

Speed
Attack Style

Weapons may feel different based on speed, range or combat rhythm.

Rarity
Item Tier

Higher rarity weapons may come from crafting, dungeons, bosses or rare drops.

Scaling
Progression Use

Weapons may become part of longer upgrade paths or build progression.

Weapons and progression

Weapons are planned to be more than simple damage items. They may connect to class identity, attack styles, crafting recipes, dungeon loot, boss drops and future upgrade systems.

Development status: Weapon names, stats, attack styles, recipes, rarities and drop sources are still under development.