Created page with "{{VarnyraBreadcrumb|path=Main Page > Guides > Gathering}} __NOTOC__ <div class="vy-gathering"> <div class="vy-gathering-hero"> <div class="vy-gathering-kicker">Resources ยท Routes ยท Field Skills</div> <div class="vy-gathering-title">Gathering</div> <div class="vy-gathering-intro"> Gathering is the process of collecting resources from the world of '''Varnyra'''. It connects mining, woodcutting, harvesting, materials, crafting, tools and the player economy...." ย |
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{{VarnyraBreadcrumb|path=[[Main Page]] > [[Guides]] > [[ | {{VarnyraBreadcrumb|path=[[Main Page]] > [[Guides]] > [[Combat]]}} | ||
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<div class="vy- | <div class="vy-combat"> | ||
<div class="vy- | <div class="vy-combat-hero"> | ||
<div class="vy- | <div class="vy-combat-kicker">Battle Manual ยท Builds ยท Mechanics</div> | ||
<div class="vy- | <div class="vy-combat-title">Combat</div> | ||
<div class="vy- | <div class="vy-combat-intro"> | ||
Combat is one of the core gameplay systems in '''Varnyra'''. It connects weapons, armor, classes, skills, dungeons, bosses and player preparation into one battle-focused progression loop. | |||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-tags"> | ||
<span class="vy- | <span class="vy-combat-tag">Melee</span> | ||
<span class="vy- | <span class="vy-combat-tag">Ranged</span> | ||
<span class="vy- | <span class="vy-combat-tag">Magic</span> | ||
<span class="vy- | <span class="vy-combat-tag">Boss Mechanics</span> | ||
<span class="vy- | <span class="vy-combat-tag">Dungeon Roles</span> | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-heading">Combat Styles</div> | ||
<div class="vy-combat-styles"> | |||
ย | |||
<div class="vy- | |||
ย | |||
<div class="vy- | <div class="vy-combat-style"> | ||
<div class="vy- | <div class="vy-combat-style-label">Melee</div> | ||
<div class="vy-combat-style-title">Close Combat</div> | |||
<div class="vy- | <div class="vy-combat-style-text"> | ||
<div class="vy- | Melee combat focuses on close-range weapons, armor, positioning and direct pressure against enemies. | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-style"> | ||
<div class="vy- | <div class="vy-combat-style-label">Ranged</div> | ||
<div class="vy-combat-style-title">Distance Combat</div> | |||
<div class="vy- | <div class="vy-combat-style-text"> | ||
<div class="vy- | Ranged combat focuses on spacing, movement, precision and attacking enemies from a safer distance. | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-style"> | ||
<div class="vy- | <div class="vy-combat-style-label">Magic</div> | ||
<div class="vy-combat-style-title">Ability Combat</div> | |||
<div class="vy- | <div class="vy-combat-style-text"> | ||
<div class="vy- | Magic combat may focus on abilities, burst damage, utility effects and future spell-based mechanics. | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-arena"> | ||
<div class="vy- | <div class="vy-combat-arena-image">Combat Arena Image</div> | ||
<div class="vy-combat-arena-caption"> | |||
<div class="vy- | Combat is planned to feel different depending on weapon choice, class identity, enemy type and dungeon mechanics. | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | <div class="vy-combat-heading">Battle Rules</div> | ||
ย | |||
<div class="vy-combat-manual"> | |||
<div class="vy-combat-rule"> | |||
<div class="vy-combat-rule-label">Rule 01</div> | |||
<div> | |||
<div class="vy-combat-rule-title">Prepare before fighting</div> | |||
<div class="vy-combat-rule-text"> | |||
Bring proper weapons, armor, consumables and tools before entering dangerous zones or dungeons. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy-combat-rule-type">Preparation</div> | |||
</div> | </div> | ||
<div class="vy-combat-rule"> | |||
<div class="vy-combat-rule-label">Rule 02</div> | |||
<div> | |||
<div class="vy-combat-rule-title">Understand enemy behavior</div> | |||
<div class="vy-combat-rule-text"> | |||
Different mobs and bosses may require movement, timing, positioning or group coordination. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy-combat-rule-type">Mechanics</div> | |||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-rule"> | ||
<div class="vy- | <div class="vy-combat-rule-label">Rule 03</div> | ||
<div class="vy- | <div> | ||
<div class="vy- | <div class="vy-combat-rule-title">Use the right equipment</div> | ||
<div class="vy-combat-rule-text"> | |||
Weapon type, armor tier and consumables may matter more as content becomes harder. | |||
</div> | |||
</div> | </div> | ||
<div class="vy-combat-rule-type">Gear</div> | |||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-rule"> | ||
<div class="vy- | <div class="vy-combat-rule-label">Rule 04</div> | ||
<div class="vy- | <div> | ||
<div class="vy- | <div class="vy-combat-rule-title">Coordinate in group content</div> | ||
<div class="vy-combat-rule-text"> | |||
Dungeons and bosses may require parties, guilds, roles and communication to clear reliably. | |||
</div> | </div> | ||
</div> | </div> | ||
ย | <div class="vy-combat-rule-type">Teamplay</div> | ||
<div class="vy- | |||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-lower"> | ||
<div class="vy- | <div class="vy-combat-panel"> | ||
<div class="vy- | <div class="vy-combat-panel-title">Combat and progression</div> | ||
<div class="vy- | <div class="vy-combat-panel-text"> | ||
Combat is planned to grow with the player. Stronger weapons, better armor, class identity, skills and consumables may all affect how well a player can fight mobs, clear dungeons and defeat bosses. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-combat-sidebox"> | ||
<div class="vy- | <div class="vy-combat-sidebox-title">Related Pages</div> | ||
<div class="vy- | <div class="vy-combat-sidebox-body"> | ||
<ul class="vy- | <ul class="vy-combat-links"> | ||
<li>[[Classes]]</li> | |||
<li>[[Skills]]</li> | <li>[[Skills]]</li> | ||
<li>[[ | <li>[[Weapons]]</li> | ||
<li>[[ | <li>[[Armor]]</li> | ||
<li>[[ | <li>[[Consumables]]</li> | ||
<li>[[ | <li>[[Dungeons]]</li> | ||
<li>[[ | <li>[[Bosses]]</li> | ||
<li>[[ | <li>[[Guilds]]</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
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</div> | </div> | ||
<div class="vy- | <div class="vy-combat-status"> | ||
'''Development status:''' | '''Development status:''' Damage formulas, combat styles, class abilities, enemy mechanics and balancing are still under development. | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 15:12, 12 July 2026
Combat is one of the core gameplay systems in Varnyra. It connects weapons, armor, classes, skills, dungeons, bosses and player preparation into one battle-focused progression loop.
Melee combat focuses on close-range weapons, armor, positioning and direct pressure against enemies.
Ranged combat focuses on spacing, movement, precision and attacking enemies from a safer distance.
Magic combat may focus on abilities, burst damage, utility effects and future spell-based mechanics.
Combat is planned to feel different depending on weapon choice, class identity, enemy type and dungeon mechanics.
Bring proper weapons, armor, consumables and tools before entering dangerous zones or dungeons.
Different mobs and bosses may require movement, timing, positioning or group coordination.
Weapon type, armor tier and consumables may matter more as content becomes harder.
Dungeons and bosses may require parties, guilds, roles and communication to clear reliably.
Combat is planned to grow with the player. Stronger weapons, better armor, class identity, skills and consumables may all affect how well a player can fight mobs, clear dungeons and defeat bosses.
Development status: Damage formulas, combat styles, class abilities, enemy mechanics and balancing are still under development.