Created page with "{{VarnyraBreadcrumb|path=Main Page > Guides > Gathering}} __NOTOC__ <div class="vy-gathering"> <div class="vy-gathering-hero"> <div class="vy-gathering-kicker">Resources ยท Routes ยท Field Skills</div> <div class="vy-gathering-title">Gathering</div> <div class="vy-gathering-intro"> Gathering is the process of collecting resources from the world of '''Varnyra'''. It connects mining, woodcutting, harvesting, materials, crafting, tools and the player economy...."
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{{VarnyraBreadcrumb|path=[[Main Page]] > [[Guides]] > [[Gathering]]}}
{{VarnyraBreadcrumb|path=[[Main Page]] > [[Guides]] > [[Combat]]}}


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<div class="vy-gathering">
<div class="vy-combat">


<div class="vy-gathering-hero">
<div class="vy-combat-hero">
<div class="vy-gathering-kicker">Resources ยท Routes ยท Field Skills</div>
<div class="vy-combat-kicker">Battle Manual ยท Builds ยท Mechanics</div>
<div class="vy-gathering-title">Gathering</div>
<div class="vy-combat-title">Combat</div>
<div class="vy-gathering-intro">
<div class="vy-combat-intro">
Gathering is the process of collecting resources from the world of '''Varnyra'''. It connects mining, woodcutting, harvesting, materials, crafting, tools and the player economy.
Combat is one of the core gameplay systems in '''Varnyra'''. It connects weapons, armor, classes, skills, dungeons, bosses and player preparation into one battle-focused progression loop.
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<div class="vy-gathering-tags">
<div class="vy-combat-tags">
<span class="vy-gathering-tag">Mining</span>
<span class="vy-combat-tag">Melee</span>
<span class="vy-gathering-tag">Woodcutting</span>
<span class="vy-combat-tag">Ranged</span>
<span class="vy-gathering-tag">Harvesting</span>
<span class="vy-combat-tag">Magic</span>
<span class="vy-gathering-tag">Resource Routes</span>
<span class="vy-combat-tag">Boss Mechanics</span>
<span class="vy-gathering-tag">Economy Value</span>
<span class="vy-combat-tag">Dungeon Roles</span>
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<div class="vy-gathering-layout">
<div class="vy-combat-heading">Combat Styles</div>


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<div class="vy-combat-styles">
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<div class="vy-gathering-heading">Gathering Routes</div>
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<div class="vy-gathering-route">
<div class="vy-combat-style">
<div class="vy-gathering-route-label">Mining</div>
<div class="vy-combat-style-label">Melee</div>
<div>
<div class="vy-combat-style-title">Close Combat</div>
<div class="vy-gathering-route-title">Ore Routes</div>
<div class="vy-combat-style-text">
<div class="vy-gathering-route-text">
Melee combat focuses on close-range weapons, armor, positioning and direct pressure against enemies.
Mining routes focus on ores, stone resources and underground materials used for crafting and upgrades.
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<div class="vy-gathering-route">
<div class="vy-combat-style">
<div class="vy-gathering-route-label">Woodcutting</div>
<div class="vy-combat-style-label">Ranged</div>
<div>
<div class="vy-combat-style-title">Distance Combat</div>
<div class="vy-gathering-route-title">Forest Routes</div>
<div class="vy-combat-style-text">
<div class="vy-gathering-route-text">
Ranged combat focuses on spacing, movement, precision and attacking enemies from a safer distance.
Forest routes focus on logs, wood materials and future resources tied to crafting and construction.
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<div class="vy-gathering-route">
<div class="vy-combat-style">
<div class="vy-gathering-route-label">Harvesting</div>
<div class="vy-combat-style-label">Magic</div>
<div>
<div class="vy-combat-style-title">Ability Combat</div>
<div class="vy-gathering-route-title">Plant & Herb Routes</div>
<div class="vy-combat-style-text">
<div class="vy-gathering-route-text">
Magic combat may focus on abilities, burst damage, utility effects and future spell-based mechanics.
Harvesting routes may provide herbs, plants, food materials or future consumable ingredients.
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<div class="vy-gathering-route">
<div class="vy-combat-arena">
<div class="vy-gathering-route-label">Special</div>
<div class="vy-combat-arena-image">Combat Arena Image</div>
<div>
<div class="vy-combat-arena-caption">
<div class="vy-gathering-route-title">Rare Resource Routes</div>
Combat is planned to feel different depending on weapon choice, class identity, enemy type and dungeon mechanics.
<div class="vy-gathering-route-text">
Rare gathering routes may require better tools, higher skill levels or access to dangerous world areas.
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<div class="vy-combat-heading">Battle Rules</div>
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<div class="vy-combat-rule">
<div class="vy-combat-rule-label">Rule 01</div>
<div>
<div class="vy-combat-rule-title">Prepare before fighting</div>
<div class="vy-combat-rule-text">
Bring proper weapons, armor, consumables and tools before entering dangerous zones or dungeons.
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</div>
<div class="vy-gathering-map">
<div class="vy-gathering-map-image">Gathering Route Image</div>
<div class="vy-gathering-map-caption">
Gathering routes are planned to make world exploration, crafting and economy progression feel connected.
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<div class="vy-combat-rule-type">Preparation</div>
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<div class="vy-combat-rule">
<div class="vy-combat-rule-label">Rule 02</div>
<div>
<div class="vy-combat-rule-title">Understand enemy behavior</div>
<div class="vy-combat-rule-text">
Different mobs and bosses may require movement, timing, positioning or group coordination.
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<div class="vy-gathering-heading">Gathering Skills</div>
<div class="vy-gathering-skills">
<div class="vy-gathering-skill">
<div class="vy-gathering-skill-label">Ore</div>
<div class="vy-gathering-skill-title">Mining</div>
<div class="vy-gathering-skill-text">
Collect ores and underground materials with pickaxes and future mining tools.
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<div class="vy-combat-rule-type">Mechanics</div>
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<div class="vy-gathering-skill">
<div class="vy-combat-rule">
<div class="vy-gathering-skill-label">Wood</div>
<div class="vy-combat-rule-label">Rule 03</div>
<div class="vy-gathering-skill-title">Woodcutting</div>
<div>
<div class="vy-gathering-skill-text">
<div class="vy-combat-rule-title">Use the right equipment</div>
Collect logs and wood resources from forests and future tree zones.
<div class="vy-combat-rule-text">
Weapon type, armor tier and consumables may matter more as content becomes harder.
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</div>
</div>
<div class="vy-combat-rule-type">Gear</div>
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<div class="vy-gathering-skill">
<div class="vy-combat-rule">
<div class="vy-gathering-skill-label">Nature</div>
<div class="vy-combat-rule-label">Rule 04</div>
<div class="vy-gathering-skill-title">Harvesting</div>
<div>
<div class="vy-gathering-skill-text">
<div class="vy-combat-rule-title">Coordinate in group content</div>
Collect herbs, plants, food resources or future consumable materials.
<div class="vy-combat-rule-text">
Dungeons and bosses may require parties, guilds, roles and communication to clear reliably.
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<div class="vy-combat-rule-type">Teamplay</div>
<div class="vy-gathering-skill">
<div class="vy-gathering-skill-label">Rare</div>
<div class="vy-gathering-skill-title">Special Gathering</div>
<div class="vy-gathering-skill-text">
Future resource types may require specific tools, zones, skills or unlocks.
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<div class="vy-gathering-panel">
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<div class="vy-gathering-panel-title">Gathering and progression</div>
<div class="vy-combat-panel-title">Combat and progression</div>
<div class="vy-gathering-panel-text">
<div class="vy-combat-panel-text">
Gathering is planned to support crafting, trading, tool progression and resource value. Players who invest time into gathering may provide important materials for weapons, armor, consumables and upgrades.
Combat is planned to grow with the player. Stronger weapons, better armor, class identity, skills and consumables may all affect how well a player can fight mobs, clear dungeons and defeat bosses.
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<div class="vy-gathering-sidebox">
<div class="vy-combat-sidebox">
<div class="vy-gathering-sidebox-title">Related Pages</div>
<div class="vy-combat-sidebox-title">Related Pages</div>
<div class="vy-gathering-sidebox-body">
<div class="vy-combat-sidebox-body">
<ul class="vy-gathering-links">
<ul class="vy-combat-links">
<li>[[Classes]]</li>
<li>[[Skills]]</li>
<li>[[Skills]]</li>
<li>[[Tools]]</li>
<li>[[Weapons]]</li>
<li>[[Ores]]</li>
<li>[[Armor]]</li>
<li>[[Materials]]</li>
<li>[[Consumables]]</li>
<li>[[Crafting]]</li>
<li>[[Dungeons]]</li>
<li>[[Economy]]</li>
<li>[[Bosses]]</li>
<li>[[World Map]]</li>
<li>[[Guilds]]</li>
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<div class="vy-gathering-status">
<div class="vy-combat-status">
'''Development status:''' Gathering skills, routes, resources, tool requirements, respawn rules and XP values are still under development.
'''Development status:''' Damage formulas, combat styles, class abilities, enemy mechanics and balancing are still under development.
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Revision as of 15:12, 12 July 2026

Main Page > Guides > Combat


Battle Manual ยท Builds ยท Mechanics
Combat

Combat is one of the core gameplay systems in Varnyra. It connects weapons, armor, classes, skills, dungeons, bosses and player preparation into one battle-focused progression loop.

Melee Ranged Magic Boss Mechanics Dungeon Roles

Combat Styles
Melee
Close Combat

Melee combat focuses on close-range weapons, armor, positioning and direct pressure against enemies.

Ranged
Distance Combat

Ranged combat focuses on spacing, movement, precision and attacking enemies from a safer distance.

Magic
Ability Combat

Magic combat may focus on abilities, burst damage, utility effects and future spell-based mechanics.

Combat Arena Image

Combat is planned to feel different depending on weapon choice, class identity, enemy type and dungeon mechanics.

Battle Rules
Rule 01
Prepare before fighting

Bring proper weapons, armor, consumables and tools before entering dangerous zones or dungeons.

Preparation
Rule 02
Understand enemy behavior

Different mobs and bosses may require movement, timing, positioning or group coordination.

Mechanics
Rule 03
Use the right equipment

Weapon type, armor tier and consumables may matter more as content becomes harder.

Gear
Rule 04
Coordinate in group content

Dungeons and bosses may require parties, guilds, roles and communication to clear reliably.

Teamplay
Combat and progression

Combat is planned to grow with the player. Stronger weapons, better armor, class identity, skills and consumables may all affect how well a player can fight mobs, clear dungeons and defeat bosses.

Development status: Damage formulas, combat styles, class abilities, enemy mechanics and balancing are still under development.