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<div class="vy- | <div class="vy-classes"> | ||
<div class="vy- | <div class="vy-classes-hero"> | ||
<div class="vy-classes-kicker">Combat Identity</div> | |||
<div class="vy-classes-title">Classes</div> | |||
<div class="vy-classes-intro"> | |||
Classes define how players fight, specialize and grow within '''Varnyra'''. Each class path is planned around a different combat fantasy, role and progression style. | |||
</div> | |||
<div class="vy- | <div class="vy-classes-rolebar"> | ||
< | <span class="vy-classes-role">Melee</span> | ||
< | <span class="vy-classes-role">Ranged</span> | ||
< | <span class="vy-classes-role">Magic</span> | ||
<span class="vy-classes-role">Support</span> | |||
</ | <span class="vy-classes-role">Dungeon Roles</span> | ||
< | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-classes-banner"> | ||
<div class="vy- | <div class="vy-classes-banner-image">Class Selection Image</div> | ||
<div class="vy- | <div class="vy-classes-banner-caption"> | ||
Classes are designed to give players a clear combat identity while still allowing long-term progression through skills, gear and dungeon experience. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-classes-heading">Planned Class Archetypes</div> | ||
<div class="vy- | <div class="vy-class-select"> | ||
<div class="vy- | <div class="vy-class-card"> | ||
<div class="vy- | <div class="vy-class-type">Melee Archetype</div> | ||
<div class="vy- | <div class="vy-class-name">Frontline Fighter</div> | ||
<div class="vy-class-desc"> | |||
A close-range path focused on weapons, armor, survivability and steady pressure against mobs, bosses and dungeon enemies. | |||
</div> | </div> | ||
ย | <div class="vy-class-tags"> | ||
<div class="vy- | <span class="vy-class-tag">Melee</span> | ||
<span class="vy- | <span class="vy-class-tag">Armor</span> | ||
<span class="vy- | <span class="vy-class-tag">Durable</span> | ||
<span class="vy- | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-class-card"> | ||
<div class="vy- | <div class="vy-class-type">Ranged Archetype</div> | ||
<div class="vy- | <div class="vy-class-name">Ranged Specialist</div> | ||
< | <div class="vy-class-desc"> | ||
A distance-based path focused on positioning, precision and damage from range. Useful for players who prefer control and spacing. | |||
</div> | </div> | ||
<div class="vy-class-tags"> | |||
<span class="vy-class-tag">Ranged</span> | |||
<span class="vy-class-tag">Precision</span> | |||
<span class="vy-class-tag">Positioning</span> | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-class-card"> | ||
ย | <div class="vy-class-type">Magic Archetype</div> | ||
<div class="vy-class-name">Arcane Caster</div> | |||
ย | <div class="vy-class-desc"> | ||
<div class="vy- | A magic-focused path built around abilities, spell effects, utility and powerful burst windows during combat. | ||
<div class="vy- | |||
<div class="vy- | |||
A | |||
</div> | </div> | ||
<div class="vy-class-tags"> | |||
<span class="vy-class-tag">Magic</span> | |||
<span class="vy-class-tag">Abilities</span> | |||
<span class="vy-class-tag">Burst</span> | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-class-card"> | ||
<div class="vy- | <div class="vy-class-type">Support Archetype</div> | ||
<div class="vy-class-name">Support Role</div> | |||
<div class="vy- | <div class="vy-class-desc"> | ||
<div class="vy- | A party-focused path that may provide buffs, healing, protection or utility during dungeons and boss fights. | ||
A | |||
</div> | </div> | ||
<div class="vy-class-tags"> | |||
<span class="vy-class-tag">Support</span> | |||
<span class="vy-class-tag">Utility</span> | |||
<span class="vy-class-tag">Teamplay</span> | |||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy-classes-lower"> | |||
<div class="vy-classes-panel"> | |||
<div class="vy-classes-panel-title">How classes fit into progression</div> | |||
<div class="vy-classes-panel-text"> | |||
Classes are planned to work together with skills, equipment and combat progression. Your class gives your character identity, while your gear and skill progress help shape how strong and flexible your build becomes. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-classes-sidebox"> | ||
<div class="vy- | <div class="vy-classes-sidebox-title">Related Pages</div> | ||
<div class="vy-classes-sidebox-body"> | |||
<div class="vy- | <ul class="vy-classes-links"> | ||
< | <li>[[Skills]]</li> | ||
<li>[[Combat]]</li> | |||
</ | <li>[[Weapons]]</li> | ||
<li>[[Armor]]</li> | |||
<li>[[Dungeons]]</li> | |||
<li>[[Bosses]]</li> | |||
</ul> | |||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy- | <div class="vy-classes-status"> | ||
'''Development status:''' Class names, abilities, requirements and | '''Development status:''' Class names, abilities, requirements, balance and progression details are still under development. | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 14:54, 11 July 2026
Classes define how players fight, specialize and grow within Varnyra. Each class path is planned around a different combat fantasy, role and progression style.
A close-range path focused on weapons, armor, survivability and steady pressure against mobs, bosses and dungeon enemies.
A distance-based path focused on positioning, precision and damage from range. Useful for players who prefer control and spacing.
A magic-focused path built around abilities, spell effects, utility and powerful burst windows during combat.
A party-focused path that may provide buffs, healing, protection or utility during dungeons and boss fights.
Classes are planned to work together with skills, equipment and combat progression. Your class gives your character identity, while your gear and skill progress help shape how strong and flexible your build becomes.
Development status: Class names, abilities, requirements, balance and progression details are still under development.