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{{VarnyraBreadcrumb|path=[[NPCs]] > [[Mobs]] > [[Goblin]]}} | |||
__NOTOC__ | |||
<div class="vy-mob"> | |||
<div class="vy-mob-hero"> | |||
<div class="vy-mob-intro"> | |||
<div class="vy-mob-kicker">Mob ยท Starter Enemy</div> | |||
<div class="vy-mob-title">Goblin</div> | |||
<div class="vy-mob-desc"> | |||
The '''Goblin''' is a planned early-game hostile mob in '''Varnyra'''. Goblins are intended to introduce players to basic combat, starter drops and simple enemy behavior before harder monsters appear. | |||
</div> | |||
<div class="vy-mob-tags"> | |||
<span class="vy-mob-tag">Starter Mob</span> | |||
<span class="vy-mob-tag">Hostile</span> | |||
<span class="vy-mob-tag">Melee</span> | |||
<span class="vy-mob-tag">Early Game</span> | |||
</div> | |||
</div> | |||
<div class="vy-mob-portrait"> | |||
<div class="vy-mob-portrait-image">Goblin Image</div> | |||
<div class="vy-mob-portrait-caption"> | |||
Goblins are planned as simple early enemies found near beginner routes, forests or starter combat zones. | |||
</div> | |||
</div> | |||
</div> | |||
<div class="vy-mob-layout"> | |||
<div class="vy-mob-main"> | |||
<div class="vy-mob-section"> | |||
<div class="vy-mob-section-title">Overview</div> | |||
<div class="vy-mob-section-body"> | |||
Goblins are small hostile creatures that may appear in low-level areas. They are designed to teach players how basic enemy combat works while providing small rewards and early materials. | |||
</div> | |||
</div> | |||
<div class="vy-mob-section"> | |||
<div class="vy-mob-section-title">Combat Stats</div> | |||
<div class="vy-mob-section-body"> | |||
<div class="vy-mob-stats"> | |||
<div class="vy- | <div class="vy-mob-stat"> | ||
<div class="vy-mob-stat-label">Level</div> | |||
<div class="vy-mob-stat-value">1 - 5</div> | |||
</div> | |||
<div class="vy- | <div class="vy-mob-stat"> | ||
<div class="vy-mob-stat-label">Health</div> | |||
<div class="vy-mob-stat-value">Low</div> | |||
</div> | |||
<div class="vy- | <div class="vy-mob-stat"> | ||
<div class="vy-mob-stat-label">Damage Type</div> | |||
<div class="vy-mob-stat-value">Melee</div> | |||
</div> | |||
<div class="vy- | <div class="vy-mob-stat"> | ||
<div class="vy-mob-stat-label">Difficulty</div> | |||
<div class="vy-mob-stat-value">Starter</div> | |||
</div> | |||
ย | |||
</div> | |||
</div> | |||
</div> | </div> | ||
<div class="vy-section-title"> | <div class="vy-mob-section"> | ||
<div class="vy-mob-section-title">Possible Drops</div> | |||
<div class="vy-mob-section-body"> | |||
<table class="vy-mob-table"> | |||
<tr> | |||
<th>Drop</th> | |||
<th>Use</th> | |||
<th>Rarity</th> | |||
</tr> | |||
<tr> | |||
<td>Goblin Coin</td> | |||
<td>Early currency or quest item</td> | |||
<td>Common</td> | |||
</tr> | |||
<tr> | |||
<td>Small Bone</td> | |||
<td>Crafting material</td> | |||
<td>Common</td> | |||
</tr> | |||
<tr> | |||
<td>Torn Cloth</td> | |||
<td>Material or quest item</td> | |||
<td>Uncommon</td> | |||
</tr> | |||
<tr> | |||
<td>Rusty Dagger</td> | |||
<td>Starter weapon drop</td> | |||
<td>Rare</td> | |||
</tr> | |||
</table> | |||
</div> | |||
</div> | |||
<div class="vy-section-title"> | <div class="vy-mob-section"> | ||
<div class="vy- | <div class="vy-mob-section-title">Behavior</div> | ||
<div class="vy-mob-section-body"> | |||
Goblins are planned to use simple melee attacks. They may chase nearby players, attack in small groups and retreat or reposition depending on future AI behavior. | |||
</div> | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="vy-mob-side"> | |||
<div class="vy- | <div class="vy-mob-infobox"> | ||
<div class="vy-mob-infobox-title">Mob Info</div> | |||
<div class="vy-mob-infobox-body"> | |||
<ul class="vy-mob-list"> | |||
<li>Type: Hostile Mob</li> | |||
<li>Role: Starter Enemy</li> | |||
<li>Combat: Melee</li> | |||
<li>Zone: Early Game</li> | |||
<li>Status: Planned</li> | |||
</ul> | |||
</div> | |||
</div> | |||
<div class="vy-mob-infobox"> | |||
<div class="vy-mob-infobox-title">Related Pages</div> | |||
<div class="vy-mob-infobox-body"> | |||
<ul class="vy-mob-list"> | |||
<li>[[NPCs]]</li> | |||
<li>[[Combat]]</li> | |||
<li>[[Weapons]]</li> | |||
<li>[[Materials]]</li> | |||
<li>[[Questing]]</li> | |||
<li>[[World Map]]</li> | |||
</ul> | |||
</div> | |||
</div> | |||
ย | |||
</div> | |||
</div> | </div> | ||
<div class="vy- | <div class="vy-mob-status"> | ||
'''Development status:''' Goblin stats, spawn locations, drops, AI behavior and quest connections are still under development. | |||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 15:26, 12 July 2026
The Goblin is a planned early-game hostile mob in Varnyra. Goblins are intended to introduce players to basic combat, starter drops and simple enemy behavior before harder monsters appear.
Goblins are planned as simple early enemies found near beginner routes, forests or starter combat zones.
Goblins are small hostile creatures that may appear in low-level areas. They are designed to teach players how basic enemy combat works while providing small rewards and early materials.
| Drop | Use | Rarity |
|---|---|---|
| Goblin Coin | Early currency or quest item | Common |
| Small Bone | Crafting material | Common |
| Torn Cloth | Material or quest item | Uncommon |
| Rusty Dagger | Starter weapon drop | Rare |
Goblins are planned to use simple melee attacks. They may chase nearby players, attack in small groups and retreat or reposition depending on future AI behavior.
Development status: Goblin stats, spawn locations, drops, AI behavior and quest connections are still under development.